
Then, swipe at them with SWORD to scare them off. Bats appear, so avoid them by ducking with DOWN as soon as you hear the sound of their wings. Wooden Catwalk - The wooden catwalk will collapse, move UP, UP.Move left LEFT when the floor crumbles and hit LEFT to jump over the crumbling staircase. Swing at the next group of bats with SWORD. Magical Brick Wall - As soon as Dirk's path fills with bricks, move UP to slip through. Bat Room - As the bats flow in, hit SWORD.Repeat for the red ball DOWN, and the blue DOWN, the green DOWN, the orange DOWN and finally the purple DOWN.

Rolling Balls - Wait for the yellow ball to cross Dirk's path and hit DOWN.Slash the enemies at the top of the stairs with SWORD. Avoid the next wave by hitting RIGHT and UP. Stairwell - As soon as you come up through the trapdoor, purple enemies will come through a door. Kill them with SWORD.The reverse pattern is LEFT, RIGHT, UP, RIGHT, LEFT, RIGHT, LEFT, SWORD, SWORD.Left Hand: RIGHT, LEFT, UP, LEFT, RIGHT, LEFT, RIGHT, and then kill the knight with a few sword thrusts SWORD, SWORD.The pattern you need to take is based on the sword in the Knight's hand. Electric Knight Battle - This room requires one of two patterns.As the cauldron fills the room hit RIGHT. A monster appears from the bottle, signaling you to hit SWORD. After Dirk jumps back, a ghost appears from the pot. Cauldron Room - After the cauldron boils over, jump away with UP."Drink Me"" Room - Move RIGHT once to escape the room.With both snakes gone, tug the rope with RIGHT. Press UP to leave the room. Snake Room - When the hissing snake appears hit SWORD.Hit UP when the door opens in front of Dirk. When the tentacles appear at the top of the stairs, hit LEFT to jump to the table.


Drawbridge - After falling through the hole SWORD, then UP.
